Scope
Define the user, the core job, the first release, the device requirements, the business model, and the riskiest assumptions.
Mobile apps
BitLark plans, designs, builds, tests, and releases mobile apps for iOS and Android. We can start with an idea, a set of screens, an existing codebase, or a product that stalled before launch. The engagement covers the decisions and release work required to put the app in somebody else's hand.
What you get
The work includes the visible experience and the operational details needed to launch it with confidence.
Process
Mobile projects move through the same six stages, with working builds and decisions visible throughout the engagement.
Define the user, the core job, the first release, the device requirements, the business model, and the riskiest assumptions.
Break the release into decisions and milestones, then identify accounts, services, content, and store work that could affect the schedule.
Work through the screens, states, navigation, onboarding, permissions, and content with the actual device in mind.
Build in working increments so the important flows can be used and reviewed before the full release is assembled.
Exercise supported devices, accounts, payments, notifications, accessibility, failures, and the release build itself.
Complete submission and release, then transfer the code, accounts, documentation, and knowledge needed to operate the app.
What finished means
People will see loading, no-data, permission, offline, expired-payment, and error states. Those screens are part of the app.
Privacy disclosures, subscriptions, account deletion, screenshots, review notes, and policy requirements can change the build. We plan for them before submission.
Certificates, store accounts, analytics, support details, rollout choices, and launch checks stay attached to the product work.
Next step
An idea, a prototype, a set of screens, or an existing build is enough to start. Tell us where it stands and what a successful first release needs to do.
Discuss a mobile app